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Care, belonging and repair

Output

Report 

Research Keyword

collective imagination, civil society

Location

Online

Year

2021

eXtreme Health Lab is a stage, a design game and an installation. At XHealth Lab, visitors are transported to a lo-fi stage where they perform spontaneous imagination, beyond the dominant narratives, and explore their own intrepretation of health and wellbeing in an extreme environment - space.

 

This work is part of an 18-months research project at the Royal College of Art.  

Mapping children's mental health services

Output

Service blueprint

Research Keyword

healthcare and design

Location

Online

Year

2020-21

eXtreme Health Lab is a stage, a design game and an installation. At XHealth Lab, visitors are transported to a lo-fi stage where they perform spontaneous imagination, beyond the dominant narratives, and explore their own intrepretation of health and wellbeing in an extreme environment - space.

 

This work is part of an 18-months research project at the Royal College of Art.  

Urban Design for Human Flourishing

Output

Report and analysis to inform a proposal update.

Research Keyword

co-design, urban plan, human health and wellbeing

Location

Online

Year

2020

eXtreme Health Lab is a stage, a design game and an installation. At XHealth Lab, visitors are transported to a lo-fi stage where they perform spontaneous imagination, beyond the dominant narratives, and explore their own intrepretation of health and wellbeing in an extreme environment - space.

 

This work is part of an 18-months research project at the Royal College of Art.  

Crafting Alternative (post-covid) Futures

Output

Collective Design Fiction to support a response to the parliament

Research Keyword

collective imagination, speculative design, human health and wellbeing

Location

Online

Year

2020

eXtreme Health Lab is a stage, a design game and an installation. At XHealth Lab, visitors are transported to a lo-fi stage where they perform spontaneous imagination, beyond the dominant narratives, and explore their own intrepretation of health and wellbeing in an extreme environment - space.

 

This work is part of an 18-months research project at the Royal College of Art.  

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